For the video game Dorothy’s Job, I had the opportunity to create several of the floors for the different rooms featured in the game.
Many of these floors were fully developed in Substance Designer, while others started in ZBrush and were later refined in Designer. These floors, along with their variations, wouldn’t have been possible without the support of the talented art team—Juan Delgado and Paula López Llopis—who helped me polish them, improve their visual quality, and ensure they matched the game’s aesthetic.